AI Insights · Timothy · April 2025
Top 5 Golf Games Performance in Netherlands: Q1 2025
Explore the performance trends of the top golf games in the Netherlands during Q1 2025. Discover insights on downloads, revenue, and active users.
In the first quarter of 2025, the Netherlands saw notable trends in the performance of top golf games across a unified platform. Here's a breakdown of how each leading game fared during this period.
Golf Clash - Golfing Simulator from Electronic Arts experienced fluctuations in weekly revenue, with a peak of roughly $5.3K in early February. Downloads peaked mid-February at 413, while active users slightly decreased from 2.3K to 1.8K.
Golf Battle by Miniclip.com maintained a steady download rate early in the quarter, peaking at 1.5K, but declining to 749 by the end of March. Revenue peaked at $2K initially, with a gradual decline towards $1.4K. Active users remained relatively stable, averaging around 21K.
Golf Rival - Multiplayer Game from Zynga Inc. showed a modest revenue trend, starting at $2.1K and fluctuating around $1.2K. Downloads saw a notable spike in the last week of March at 371. Active users hovered around 3.2K initially, dropping to approximately 2.3K.
Ultimate Golf!, another title from Miniclip.com, observed a revenue peak of $1.2K in early January. Downloads were highest at 276, with a downward trend to 68 by the end of the quarter. Active user numbers decreased from 1.6K to just over 1K.
WGT Golf reported a revenue increase in late March, reaching $1K. Weekly downloads remained low, peaking at 89, while active users decreased from 201 to 154.
These insights are derived from Sensor Tower's comprehensive data, offering a glimpse into the market dynamics of golf games in the Netherlands during Q1 2025. For more detailed analysis and trends, visit Sensor Tower.